
This shader takes data from a separate application via an OPC connection, and converts the float values into exactly 20 segments on a gradient, which are then lerped between to create a dynamic fill effect.

About Me
I'm a Technical Artist who enjoys all the areas of asset creation. I've been Project Lead on many projects, and have overseen crucial developments during my time at TSC Simulation.
Outside of work, I enjoy both playing and making video games, and have completed 3 real GameBoy games that truly function on original hardware. I also enjoy arthouse cinema, music production, DJing, history, reading, and painting Warhammer 40,000 miniatures.
Game Boy Enthusiast
I'm a keen Game Boy development enthusiast, and have been creating fully-functional titles since 2021.
I've successfully ran three Kickstarter campaigns, which have allowed me to create and sell my three major titles: The Train (2022), The Train Part 2 (2024) and Lunar Mystery 2103 (2026) to much praise.





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